Manga as Intellectual Property

Now that Japanese publishers have scanlation sites in their gunsights, perhaps they may consider a few lessons from the American market.

For about one year, I worked for a company that distributed non-theatrical digital releases of films from a variety of US studios.  We had to adhere to strict MPAA conventions to protect every master in the vault and account for every transaction, every visitor, every digital copy we made, ensuring secure deletion/destruction of both encrypted and unencrypted resources, with constant video surveillance.  The same was true for the warehouse of film and DVD prints. This was a secure shop.

While I was an employee at that company, the MPAA was severely levying penalties on students and casual downloaders of a variety of TV and motion picture content. The RIAA was also making hay out of the numerous methods of downloading/sharing digital music. These heavy handed tactics did not make people more inclined to see the RIAA and MPAA in a positive light.  While I supported the MPAA’s desire to keep things secure and money flowing back to the studios that created the original content (heck, they were helping pay my salary as part of this food chain, and of course, we sent buckets of royalties back to them), I thought that there must be a better way.

Five years later, we have many more legal options for obtaining content.  From iTunes rentals, to purchases (cheaper than DVDs), from Hulu to Netflix.  Each has a revenue stream, whether consumers purchase media for a reasonable price, or advertisers pay for it.  Earlier attempts to consolidate media as an online, accessible library did not pan out well for a variety of reasons.  Ruckus network failed because their marketing was off and their technology was limited by what the MPAA would allow.  They only allowed Windows Media files with an encrypted back end controlling the content license.  Well, WMV did not play nice on Macs, so that cut out 20% of the market.  Plus, who likes Windows Media?  It’s heavy and requires an external player.

Youtube changed the landscape because they used Flash video.  FLV allowed so much numberswiki.com

more flexibility, better quality, higher compression, and less bandwidth.  Some studios got wise to this, and we see the joint between Fox and NBC (and now others) in the form of Hulu.  The studios and Hulu make money off advertising, and it’s free to the end user.  Netflix, which is a paid subscription, skips the commercials and has a vast content library that works on lots of platforms, including, now iPad and iPhone4.  Nice thing is that you can also get physical media of newer content that is DVD/BRD only.  Google has monetized Youtube with advertising (as they have with everything else) and now even Bandai is using Youtube as a distribution mechansism for anime.  Hulu has Naruto Shippuden and Bleach among others.  Legitimized Crunchyroll.com has an increasing library, much like Netflix, while you can also access near Zero-day translations of anime.  This model, in conjunction with Japanese publishers, seems to be increasing in ability to get money back in the hands of animation studios.

So, what to do with Manga as intellectual property?

A Crunchyroll method may work, with a Netflix style distribution.  Could you imagine getting zero-day translations of manga, legitimately, on you iPad or whatever device you like, with a purchase option for discounted physical media?

What about renting manga?  Pay a few bucks to get a manga title physically and send it back for another later?

Of course, the other great way is to allow each chapter to be available for a limited time until the physical book is published, a la Kyokai no Rinne.  As long as the publishers have a meta-representation that allows for money to flow back to the manga-ka, this model may be viable.

And to that extent, I am more concerned that the actual artists make the money so that they keep doing what they do best.  The publishing jimusho need to take care of their artists better.  If a manga-ka could sell their works as iBooks, however, they’d probably make an even better cut.  Much like the musicians who publish to iTunes without a traditional record company.  Maybe indie manga publishers, a group of excellent manga-ka and crazy American translators could reinvent the industry?

I’d be up for that.

Great happy J-Pop sound: Perfume

Today we covered J-Pop in class.  I spent a long time discussing the impact of postwar American sound, tracing Martin Denny’s Firecracker to YMO’s electronic interpretation of it, and then the later remixes.  We also covered Kimi Ni Mune Kyun and Tighten Up (listening to originals and reimaged covers…I’ll post on that later!) A student of mine introduced the more info

class today to the Japanese female pop group, Perfume.  They are fantastic! I love their sound and it is very upbeat while the lyrics are refreshingly inane.  Here are a few samples to enjoy!

Manga Review: Mushishi

Primarily, Mushishi is a manga centering around Ginko, a “Mushishi” loosely translated as a Mushi-man, or Mushi-user, who travels the Japanese countryside assisting in cases where members of local villages are plagued or haunted by “Mushi.” Japanese speakers will recognize the word, “mushi” which means “Insect” or “Bug.”  But in this case, mushi are elemental spirits, granular creatures of spiritual energy that affect humanity in a variety of ways, from causing illness to trapping spirits in haunted moments in time.

Volume 1 introduces us to the world of the mushi and those who are impacted by them.  As a shamanistic figure, the main character, Ginko, has the supernatural ability to diagnose and restore balance to those who are under their power.  From giving potions to invoking supernatural rituals, Ginko also resembles an exorcist.

Like many current supernatural-based manga, this series reflects various aspects of Japanese folk religion, mythology and traditional kaidan, or ghost story.  Interestingly enough, instead of ghosts, the supernatural forces are the mushi.  Unlike traditional hauntings, mushi do not have the same traditional stories, such as being attached to unfinished business in life (Muyoh and Roji), being connected to places where horrific accidents or murders happened (Suzuki Koji’s original Ring, Spiral, and Loop trilogy.) or death due to abandonment, perhaps remembering dead warriors (Kwaidan-Stories and Studies of Strange Things, Tales of Ghostly Japan, Lafcadio Hearn)

We could say that the concept of elemental mushi is a new one, but is more deeply connected to these traditional concepts.

Art wise, Mushishi is very engaging and detailed, well worth enjoying.  Set in pre-modenr times, it is evocative of timeless Japan–the Japan of the past, but with elements today.  The rich scenery and beautiful vistas create an immersive world. The story, however, feels disjointed at times, and hard to follow.  Rather than in a postmodern Murakami Haruki-esque open-endedness, I found myself a bit confused as to what was going on–not the conclusion of the narrative elements.  The manga did not tell the story with its artwork as well as others.  The dialogue was very detailed in explaining the various mushi and their effects, but the background and the mystery felt a bit lacking in explanation.

On the whole, the series is worth your while, but may require a bit of work to understand the plot and the activities going on. 

Yuki. Mushishi, vol 1. Del Rey: January 2007, 240 pages

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